#ifndef _RESPONDER_OBJECT_H_
#define _RESPONDER_OBJECT_H_

#include "cocos2d.h"
#include "json\document.h"
#include "json\rapidjson.h"
#include "json\stringbuffer.h"
#include "json\writer.h"

class ResponderObject :public cocos2d::Ref
{
public:
	static ResponderObject * create(const std::string & key_name);

	bool init(const std::string & key_name);

	ResponderObject(){};
	virtual ~ResponderObject(){};

	std::string jsonStr; 

	std::string mes_key_name;
	std::string & getKeyName();
};


#endif